You can lie to Ancret and say that Condwen was boasting.You can get this information by talking to Mirke, Syri the Siren or by pickpocketing Peculiar Dice from Condwen. Tell Ancret that Snake Eyes Condwen is cheating.Or get a companion to step in and help out (same checks).Cast a bolt from your equipped wand, rod, or scepter.Cast Mind Blades, Burst of Summer Flame, or Necrotic Lance on the rope.Shoot an arrow from your equipped hunting bow, or war bow.Requires Sleight of Hand 2, and a Poor, Normal, Fine, Superb, or Legendary dagger. Distract Ancret by dropping the cargo from the crane.The stairs to the eastern ramparts are guarded by Unlucky Ancret. Go through the southern passage and find the hidden switch to open the secret door to the armory.If you gained access to the forge through other means, you can get a key for this door from Lamond. Unlock the door of the storage room (difficulty 5) near the center of the area.The stairs to the forge is at the western part of the dungeon. Distract Ungwith by challenging Ruddy Feyr to a drinking contest.The door to the forge is guarded by Ungwith the Craghearted. The security is only in effect during this quest, it's unnecessary to get pass all of them as long as you find Benweth. The bloodshed path, however, will trigger an alarm, turning the entire fort hostile, including your prospective sidekick - Mirke. In order to access each area, you'll need to either sneak around, divert their attention, or simply kill them all. However, the fort is riddled with guards in many areas. Your only option will be killing everything in sight.īenweth is at the highest point of the fort. Even if you succeed, the entire fort will be hostile upon entry.This option needs not any special tool but is actually the hardest option, your ship will be under fire while you approach and will most likely sink.Rope and Grappling Hook takes higher Athletics than just climbing without it. Upon climbing (requires Athletics 3 or Rope and Grappling Hook), you enter the armory in the dungeon. Your starting point is under a cliff on the southwestern side of the fort. You'll lose some time waiting for nighttime.Your starting point is the gate on the east side of the courtyard.You need Príncipi colors which can be obtained by completing The Cornett's Call, stealing it from Captain Mad Morena's quarters, or by attacking Príncipi ships.In order to get into the fort, you'll need to either: Your first task is to sail to Fort Deadlight. After launching The Defiant from Vilario's Rest (during the quest Stranded), he will come alongside and request permission to board. This quest is started after being intercepted by Captain Furrante and his ship, The Gentleman of Leisure. Kill Benweth or peacefully negotiate his leaving Fort Deadlight. You can also sabotage the harpsichord in order to kill Benweth.
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